This means playing you intended flawless run in vanilla is not a guarantee, and you are encouraged to try other characters and train them for their new roles. This is paired with no decision being a guaranteed success (with one exception, that being the survival of the Normandy crew if you go immediately, send a loyal escort, and didn't romance anyone prior to the suicide mission). Thane can do the tunnel infiltration, Tali or Grunt can be fireteam leader, Miranda can manage the bubble (and animations for all scenes are included). A non-specialist squadmember is no longer an automatic death. If the squadmember is picked for a task for the suicide mission and survives (even if a failure, for bubble or first fireteam leader).Ī disloyal squadmember is no longer an automatic death if they are used for anything. Being the right specialist is an unlisted bonus (Zaeed gets the leadership bonus that dialogue implies he should have had). Your Paragon/Renegade net score when launching the mission (Paragon or Renegade Characters align with your for a bonus, but being neutral benefits the largest number of squadmates) How many missions they were taken on against Collectors/Reapers (so your squad selection choice on missions is remembered) The previously loyalty+specialist pass/fail checks for the suicide mission are changed into just bonuses, that go along with a general "readiness" rating for each squadmate. Not only fundamentally changes the suicide mission, but also affects decisions starting at Horizon. Last and my personal favorite (used alongside Early Recruitment): Also includes a lore-fix for Jacob's loyalty mission regarding thermal clips. Pairs well with any of the 3 above combat benefit mods to balance out difficulty. Enemies now have more viable protection, a better weapon arsenal, and much greater distinction from eachother (because vanilla merc factions take up more than half the game and aren't very different). ![]() in vanilla only Geth have a viable shield restoration). Removes some of the artificial nerfs that Bioware placed on enemies (i.e. Makes life much easier for every class except Soldier and allows for more interesting choices in squadmate selection.Īdds 4 bonus power options, some outright new, some from ME1/ME3/multiplayer. Obviously makes the game easier (as does Modern weapon Pack), consider playing on a higher difficulty or using one of the more difficult mods alongside (see below).Īdds the power-combo mechanic to ME2 (where normally only Warp as a detonator was available). Makes all power cooldowns independent of each other, resembling ME1's gameplay. Adds a lot more variety for any class, not just soldier.Īllows NPCs to use casual wear on the ship and in hubs instead going everywhere in combat armor (with obvious exceptions). If used, remember to use the versions for ME1 and ME3 as well (not linked here).Īdds more modular armor sets, including the DLC armors.Ĭreates some new weapon variants and imports some of the weapons from ME3 (some with skins, others using older weapon models but with mechanics of new guns). ME2's is here, along with specific mods for Miranda or Jack. There is a set of mods for each title in the series, both adding the options to the game it is installed to and adding compatibility for the mod installed in the previous game(s). On a related note, same gender romances were cut from ME1. It has a long list of its features available there. Provides bugfixes and adds lots of little ambiance to the game. Ilium and it's missions are available from game start for Liara fans and those interested in its specific store offerings. ![]() This allows you to access Tali, Thane, and Samara's dialogue on the Act 1 recruitment missions and Tali's dialogue and flags on Horizon. This mod restores the conditions to allow all recruitment except Tali and Legion to begin immediately, and allows Tali's recruitment after any two missions (Horizon begins after Recruiting Mordin and 3-4 missions including Mordin). The closest thing to restoring cut content like TSLRCM and it's kin would be:ĭuring development of ME2, exact squad recruitment order was reorganized several times, and was eventually released in staggered form to accommodate consoles because of the finite amount of space on a disc (ME2 and ME3 released on two discs and you had to swap between them for the second half of the game). ![]() Most of the content mods are for ME3, and it's mostly a case of obtuse modding tools rather than cut content.Ī general mod installation order guide is available here (not a download) it is very important install any graphics mods after all other mods, the ME series file structure is weird like that:
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